Variable: GSDEVICEMODE |
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Sets the preferred graphics device to use in the program. If set to use a graphics device that is not supported by the system, the graphics device that is actually used can be different and is reported by the GSUSEDDEVICEMODE system variable. 0 = Undetected 1 = Software (BMP mode) 2 = OpenGL (recommended for working with 2D and 3D wireframe visual styles) 3 = OpenGL ES (recommended for 3D rendering as it supports advanced visual styles and high quality transparency) 4 = Custom graphics device Type: Integer Saved: In the registry Range: 0 to 4 Default: 3 |
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