Predefined Patterns



When setting up materials to be used for the rendering of a drawing, there are several predefined patterns that can be assigned to surfaces:

  • Use Entity Color — The same color that is assigned to the drawing entity. This allows you to assign the same surface finish to several different entities or to a layer, but allow them to have different surface colors.
  • Solid Color — A color that you specify.
  • Image — An image file that you specify. For example, you might want to merge your CAD drawing with an existing scene or background. 
  • Gradient — A linear gradient fill, which allows you to smoothly vary the color of a surface between two or more different colors. To define gradient colors and the way they change along the gradient direction, use the Color Map tab.
  • Grit — A solid color that has variable intensity to simulate a gritty appearance.
  • Marble — Color variations and striations that simulate veins in marble and other types of natural stone. To define the irregularity of the marble, use Turbulence, and to define the marble colors, use the Color Map tab.
  • Wood — Color variations of concentric growth rings that simulate grain patterns in wood. To define the irregularity of the pattern, use Turbulence, and to define wood colors, use the Color Map tab.
  • Checker — Alternating surface colors that simulate a planar checkerboard. The checkerboard blocks alternate in two dimensions.  
  • Solid Checker — Alternating surface colors that simulate a solid checkerboard, not only in one plane but also in the direction normal to the plane. This checkerboard blocks alternate in three dimensions. 
  • Agate — Color variations that simulate agate and veins in various types of natural stone. To define the irregularity of the agate, use Turbulence, and to define agate colors, use the Color Map tab.
  • Bozo — Color variations that simulate clouds in the sky. To define bozo colors, use the Color Map tab.
  • Granite — Color variations that simulate granite and veins in various types of natural stone. To define the irregularity of the granite, use Turbulence, and to define granite colors, use the Color Map tab.
  • Onion — Concentric spherical layers that simulate the layers of an onion, often used to produce a random ripple effect or wood burl effect. To define onion colors, use the Color Map tab.
  • Tile — A regular geometric pattern that simulates tiles or bricks in a "stacked bond" configuration. To define the size of the tiles/bricks, use Scale, and to define the tile/brick color and mortar/grout color and thickness, use the Color Map tab.
  • Brick — A regular geometric pattern that simulates tiles or bricks in a "running bond" configuration where each row is offset from the row beneath it. To define the size of the tiles/bricks, use Scale, and to define the tile/brick color and mortar/grout color and thickness, use the Color Map tab.

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