Beam: BEAM



Keyboard: _BEAM

Draws a beam, which is an architectural element placed between columns, walls and other beams.

To draw a beam with the current values

Specify start point or [Convert/Style<Base>/STArt offset/ENd offset/Justify/Roll]: Specify the start point of the beam.

Specify end point or [Style/STArt offset/ENd offset/Justify/Roll/Undo]: Specify the endpoint of each segment, then press Enter when done.

To draw a beam with specific values

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose Style.

? to list/Specify beam style name: Enter the name of the beam style. To view a list of all beam styles, choose ?.

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose Start Offset.

Start offset <0.0000>: Enter the distance that you want the beam segment to offset from the start point.

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose End Offset.

End offset <0.0000>: Enter the distance that you want the beam segment to offset from the end point.

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose Justify.

Justification [Baseline/TL/TC/TR/ML/MC/MR/BL/BC/BR] <BC>: To position the beam segment relative to the baseline, choose the corresponding justification.

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose Roll.

Roll <0>: To rotate the beam segment around the baseline, enter the rotation angle.

To create a beam using an existing entity as the beam path

Specify start point or [Convert/Style/STArt offset/ENd offset/Justify/Roll]: Choose Convert.

Select lines, arcs, or polylines to be converted to beam: Select the entities that you want to convert to beams, then press Enter. If a polyline is selected, the following prompt displays:

One beam per polyline segment? [Yes/No]: To create a separate beam for each polyline segment, choose Yes. To convert the selected polyline to a single beam, choose No.

Erase layout geometry? [Yes/No] <No>: Choose Yes to delete the selected entities. Choose No to retain the selected entities.


Edit the beam.

After you draw a beam, you can modify it as you would other entities using modify entity commands. For example, beams can be easily moved and resized. You can also use the Properties pane to change the length, style, justification, etc. And when you select a beam, grips display allowing you to resize and reorient the beam in real-time.


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